Fortunately, they're easy to get rid of, by simply threatening their lives; or you can give them twenty credits for some Light side points. HK-47 harbors a deep distrust for all organic lifeforms, but reserves most of his frustration for his dealings with those of the pacifist variety. If either Bastila or your PC has a mass-stun attack, you can use it on the Admiral, which will usually spread the effects to the other four enemies near him, leaving your other characters free to deal with the rearguard. Persuasion, on the other hand, will never shift you in either direction, though it's generally more difficult to use persuasion than it is to use affect mind. If he does, then you should be able to deal the rest of the damage with Bastila or another character fairly easily; the Sith's defense ranking is only 19, which is definitely high, but not impossibly so. Once you find the holocron, bring it back to Helena in the cantina. You did bring bantha fodder, didn't you? ), but we won't spoil those for you. He'll lock you in regardless, then activate the machinery here, which will produce eight droids right away, each of which will be replaced automatically when you destroy it. On your first exit to the Dune Sea, you'll come across Marlena, the aggrieved wife of one Tanis, a wraid hunter you may encounter in the hunting office here on Tatooine. For example, your character starts the game as a level one soldier. ", "Malak will never let you become that powerful. Bendak's only interested in the real thing: a deathmatch, and we're not talking Quake 3. As long as you play it straight, you'll get everything that you want: the Chieftain's gaffi stick, the Jawa captives, and the ability to look around the enclave. Second, have that character run, as fast as he or she can. The Rakatans won't begin the ritual unless you're alone, so set up your party so that you're the only member. There are four droids in total, each with its own little logic or mathematical puzzle that you can use (in "manual repair" mode) to attempt to bring it back to its proper functioning. Grenades are undoubtedly useful items, but they are best used against ranged opponents, since they move and are thus less likely to run away before a grenade goes off. These latter two have obvious Dark side implications. This is still important for Dark side Jedi, who will be relying on powers like drain life and Force lightning, but Light side Jedi won't have to worry as much about an enemy's resistance to their powers, since so few of them target opponents. Once you're done running around, head through the doors to the south that lead to the Upper City. As mentioned in his character bio, you will have the opportunity to Repair him and restore him to his full functioning, but, like Jolee, he has no real side-quest to speak of. Roland won't reveal why they've been hiring mercenaries until after you infiltrate the Sith base for him; once that's done, he'll fill you in on the details. You can't remove Mission for story reasons, however, so you might end up doubling up on scoundrels if that's your class as well. If you're a melee character, this may be a good time to attempt an active combat feat like flurry on the first enemy, to close within range; these guys don't have much defense, but can overwhelm a fairly strong fighter if they manage to surround you. This, if you followed it far enough, would eventually lead you to investigating around the embassies of both the Republic and the Sith. In fact I recommend that you do Korriban last for that reason. He'll tell you of groups of Mandalorians that are hiding in the undergrowth, waiting for passersby to put away their weapons before they attack. The drawback is that, when you use a critical strike, your defense is lowered by 5 points for a few seconds. If not, at least your friends won't be affected, and you'll be able to retreat behind them and hopefully not get killed. Objectives: Investigate the krayt dragon rumors The eastern portion of the Dune Sea is fairly uninteresting; nothing to see except bantha, dewbacks, and the odd Twi'lek standing in front of a massive cavern. This is the perfect time to upgrade your weaponry; you should've been finding plenty of items around the Vulkar Base. Follow. Show your papers, then ask them about the other patrol that was reportedly lost. Each task that can be accomplished with a given computer requires a certain number of spikes, but the computer use skill reduces the number of spikes necessary for a job by one for every four points of proficiency you possess in the skill. You'll first need to obtain the T3-M4 droid from Janice Nall; after your conversation with Canderous, Janice will finally offer to sell it to you. When you wake up from your dream, Carth is there to provide some handy exposition. No matter what you say during the first part of the conversation, you can't prevent a confrontation, so you may want to activate your energy shields before you get close enough to trigger the confrontation, and have all of your characters using items that can prevent mind-affecting attacks. Even before you feel the calling of the Force, a charismatic individual will have much greater success in persuading others to see his or her side of an argument. If one of your characters dies, then switch over to the other characters near the elevator; eventually, the game will warp the dead character's body to where your active character is, so wait for this to occur, and then head up to the next level. Of the Dark side's powers, shock and its upgrades are the only ones intended to deal massive amounts of damage to a large number of opponents.
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