The trident of the swamp is a trident-class magic weapon requiring 75 Magic to wield.It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. Each cast requires 1 death rune, 1 chaos rune, 5 fire runes and 1 Zulrah's scale, costing 524 per cast, and 1,310,000 coins to fully charge it. Tridents are a class of magic weapons that typically possess a built-in magic spell that can be used regardless of the spellbook the player is using. Has 25% chance to inflict venom on an opponent. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. The staff has a built-in magic spell that can be used regardless of the spellbook the player is using, although it cannot be ⦠Players with level 59 Crafting can attach a magic fang to the trident using a chisel, creating a trident of the swamp. It is made by using a magic fang on an uncharged trident of the seas with a chisel, requiring 59 Crafting to do so. Zulrah's scales • Jar of swamp • Pet snakeling • Zul-andra teleport • Serpentine visage, Toxic blowpipe • Toxic staff of the dead • Trident of the swamp (e), High Priestess Zul-Harcinqa • Priestess Zul-Gwenwynig • Anti-venom • Anti-venom+, Staff (+4) • Magic (+10) • White (+10) • Air (+10) • Water (+10) • Earth (+10) • Fire (+10) • Bryophyta's (+15) • Ancient (+15) • Slayer's (e) (+12) • Iban's (u) (+10) • Toktz-mej-tal (+15) • Ahrim's (+15) • Staff of the dead (toxic) (+17) • Staff of light (+17) • Zuriel's (+18), Guthix (+6) • Saradomin (+6) • Zamorak (+6), Battlestaff (+10) • Air (+10) • Water (+10) • Earth (+10) • Fire (+10) • Lava (or) (+10) • Mud (+10) • Steam (or) (+10) • Smoke (+10) • Mist (+10) • Dust (+10), Air (+10) • Water (+10) • Earth (+10) • Fire (+10) • Lava (or) (+10) • Mud (+10) • Steam (or) (+10) • Smoke (+10) • Mist (+10) • Dust (+10), Starter staff (+10) Trident of the seas (e) (+15) • Trident of the swamp (e) (+25) • Sanguinesti staff (+25) • Dawnbringer (+25), Beginner (+5) • Apprentice (+10) • Teacher (+15) • Master (+20) • 3rd age (+20) • Kodai (+28), Ancient (+10) • Armadyl (+10) • Bandos (+10) • Guthix (+10) • Saradomin (+10) • Zamorak (+10), Broken (+0) • Staff of armadyl (+0) • Cursed goblin staff (+0) • Skull sceptre (i) (+4) • Dramen (+10) • Lunar (+13) • Rod of ivandis (+4) • Players can give ten kraken tentacles and an uncharged toxic trident to Lieve McCracken to create an enhanced trident of the swamp, which holds 20,000 charges instead of 2,500. The trident is only tradeable when it is uncharged. The maximum hit dealt by the trident is dependent on the player's current Magic level, starting at 23 with level 75 Magic and increasing by one every three Magic levels, up to a maximum of 33 at level 105 (obtainable only through super magic potions in a Nightmare Zone dream, or with an imbued heart). https://oldschoolrunescape.fandom.com/wiki/Trident_of_the_swamp?oldid=8695568. The trident is only tradeable when it is uncharged. https://oldschoolrunescape.fandom.com/wiki/Trident_of_the_swamp_(e)?oldid=8690734. It is said to be the best magic weapon in the game for Player versus Monster. Players can give an uncharged trident and 10 kraken tentacles to Lieve McCracken to create an enhanced trident of the seas, which holds 20,000 charges instead of 2,500. Unlike its predecessor, it is only tradeable when uncharged. If the player is wearing a serpentine helm, the chance is increased to 100%. To make this trident a player must use a magic fang on an uncharged trident of the seas with a chisel. Buy/sell prices are approximate and vary based on how often RuneScape GE/RSBuddy Exchange updates. The trident of the swamp is a trident-class magic weapon requiring 75 Magic to wield. It holds 20,000 charges, rather than the 2,500 charges of the unenhanced version. Wikis. I'm curious what people's thoughts are on using the trident of the swamp for barrows in terms of ironman efficiency. Obtainable from Loyalty Store. To make this trident a player must use a magic fang on an uncharged trident of the seas with a chisel. The trident of the swamp is a powered staff which requires 75 magic to wield. Getting to 75 magic is not that hard with splashing and so on.. Requires 240 Telekinetic, 240 Alchemist, 2400 Enchantment and 240 Graveyard points, and a, Otherwise possesses identical bonuses to the. In order to use the trident's magic spell, it must be charged with various runes, holding up to 2,500 charges when fully charged. 101 Tips & Tricks for OSRS. And is it a worth to buy item? Question. The original Trident of Neptune was forged by the cyclopes out of admantine and Neptune's own essence. I used to play OSRS back in 2008 as a kid as F2P and recently got back into the game, exploring the member side of the game for the first time ever. Any remaining charges within the trident can be removed at anytime to recover the runes. The Trident doesn't catch up until level 90 Magic, but 5 levels later at 95 Magic the spellbook overtakes it with Fire Surge, and then the Trident never regains its lead. D&D Beyond It is made by using a magic fang on an uncharged trident of the seas with a chiselrequiring 59 Crafting to do so. It needs to be charged with death runes, chaos runes, fire runes, and Zulrah's scales. Has a weapon speed of 6 (same as scimitars/whip), while all other forms of combat magic only have 5 (same as longswords). Old School RuneScape Wiki is a FANDOM Games Community. However, to take advantage of those benefits requires using Zulrah's scales instead of coins to charge the tri⦠The trident of the swamp is a trident -class magic weapon requiring 75 Magic to ⦠Do a margin calculation in-game to check current prices. Uncharged trident (e) ID: 22290. The trident of the swamp is a powered staff which requires 75 magic to wield. If a player dies with the trident, any scales that were used to charge it will appear on the floor along with the uncharged trident (only if it's not protected on death). Currently offers the highest stat of any magic weapon in both magic attack and defence. However, to take advantage of those benefits requires using 1 Zulrah's scale instead of 10 coins for each ch⦠In addition, the spell possesses a passive effect in which successful hits have a 25% chance of inflicting venom on their opponent. Zulrah's scales • Jar of swamp • Pet snakeling • Zul-andra teleport • Serpentine visage, Toxic blowpipe • Toxic staff of the dead • Trident of the swamp (e), High Priestess Zul-Harcinqa • Priestess Zul-Gwenwynig • Anti-venom • Anti-venom+, Staff (+4) • Magic (+10) • White (+10) • Air (+10) • Water (+10) • Earth (+10) • Fire (+10) • Bryophyta's (+15) • Ancient (+15) • Slayer's (e) (+12) • Iban's (u) (+10) • Toktz-mej-tal (+15) • Ahrim's (+15) • Staff of the dead (toxic) (+17) • Staff of light (+17) • Zuriel's (+18), Guthix (+6) • Saradomin (+6) • Zamorak (+6), Battlestaff (+10) • Air (+10) • Water (+10) • Earth (+10) • Fire (+10) • Lava (or) (+10) • Mud (+10) • Steam (or) (+10) • Smoke (+10) • Mist (+10) • Dust (+10), Air (+10) • Water (+10) • Earth (+10) • Fire (+10) • Lava (or) (+10) • Mud (+10) • Steam (or) (+10) • Smoke (+10) • Mist (+10) • Dust (+10), Starter staff (+10) Trident of the seas (e) (+15) • Trident of the swamp (e) (+25) • Sanguinesti staff (+25) • Dawnbringer (+25), Beginner (+5) • Apprentice (+10) • Teacher (+15) • Master (+20) • 3rd age (+20) • Kodai (+28), Ancient (+10) • Armadyl (+10) • Bandos (+10) • Guthix (+10) • Saradomin (+10) • Zamorak (+10), Broken (+0) • Staff of armadyl (+0) • Cursed goblin staff (+0) • Skull sceptre (i) (+4) • Dramen (+10) • Lunar (+13) • Rod of ivandis (+4) •
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